Champion Stats:

Champions have Primary and Secondary Stats. Primary Stats form the core strengths and weaknesses of a champion. By looking at a champions Primary Stats, you can quickly get a good idea of how that champion will perform in combat. Primary Stats modify Secondary Stats which are directly used in each game. Primary Statistics can be modified by a champion's Weapon choice and Secondary Stats are modified by Training Routines.

Primary Stats:
Primary Stat Modifies
Attack Power Attack Damage, DPS
Skill Power Max Energy, Energy Regen, Skill Boost
Vitality Max Health, Health Regen
Defense Physical Resist, Health Regen
Recovery Elemental Resist, Energy Regen
Agility Movement Speed, Attack Speed, DPS
Attack Power:

Attack Power determines the Attack Damage of a champion's Basic Attack. Each point of Attack Power increases a champion's Basic Attack by 4 points. Increasing a champion's Power will also increase a champion's DPS (damage per second). The exact amount increased is based on the champion's Attack Speed.

Skill Power:

Skill Power determines a champion's Max Energy and their [[Energy Regen. A champion with a high Skill Power rating will be able to use more Skill in combat by having a larger pool of Max Energy to draw from. Champions have a base Max Energy of 1000 and gains 75 additional Energy for each point of Skill Power. Skill Power also increases the Damage or Healing from Skills by increasing Skill Boost.

Vitality:

Vitality determines a champion's Max Health and Health Regen. A champion with a high Vitality will be able to take more damage in combat before being knocked out. Champions have a base Max Health of 1000 and gain 65 additional Max Health for each point of Vitality. Each point of Vitality increases a champion's Health Regen by 1.

Defense:

Defense determines a champion's Physical Resist and their Health Regen. A champion with a high Defense rating will reduce more Physical Damage from enemy attacks. Each point of Defense increases a champions Physical Resist by 3.5%. Each point of Defense increases a champion's Health Regen by 2.

Recovery:

Recovery determines a champion's Energy Resist and Elemental Regen. A champion with a high Recovery rating will reduce more Elemental Damage from enemy attacks. Each point of Recovery increases a champion's Elemental Resist by 2.5%. Each point of Recovery increases a champion's Energy Regen by 2. A champion with a high Recovery rating will be able to use Skills more frequently in a long combat.

Agility:

Agility determines a champion's Movement Speed, DPS and Attack Speed. A champion with a high Agility rating will move faster, attack faster, and deal more damage in combat over time. Champions begin with a Movement Speed of 200 and each point of Agility increases a champion's Movement Speed by 4 points. A champion with higher Agility moves faster across an arena, allowing them to reach targets and retreat effectively.

Secondary Stats:
Secondary Stat ModifieD By
DPS Attack Power, Agility
Attack Damage Attack Power
Attack Speed Agility
Crit Chance Agility
Skill Boost Skill Power
Max Health Vitality
Max Energy Skill Power
Health Regen Vitality, Defense
Energy Regen Skill Power, Recovery
Movement Speed Agility
Physical Resist Defense
Elemental Resist Recovery
DPS:

DPS (Damage Per Second) determines how much damage a champion deals over a period of time. A champion's DPS is increased whenever the champion's Attack Speed or Attack Damage increases.

Attack Damage:

Each champion begins with and Attack Damage of 130 and is increased by 4 points for each point of Attack Power the champion has.

DPS Chart:
Agility
Attack Power
1 2 3 4 5 6 7 8 9 10
1 91.1 93.8 96.6 99.3 102 104.8 107.5 110.2 112.9 115.6
2 93 95.8 98.6 101.4 104.2 106.9 109.7 112.5 115.3 118.1
3 95 97.8 100.7 103.5 106.4 109.2 112.1 114.1 117.7 120.6
4 97.1 100 102.9 105.8 108.7 111.6 114.5 117.4 120.3 123.2
5 99.2 102.2 105.5 108.1 111.1 114.1 117 120 123 125.9
6 101.5 104.5 107.6 110.6 113.6 116.7 119.7 122.7 125.8 128.8
7 103.9 107 110.1 113.2 116.3 119.4 122.5 125.6 128.7 131.8
8 106.3 109.5 112.7 115.9 119 122.2 125.4 128.6 131.7 134.9
9 108.9 112.2 115.4 118.7 122 125.2 128.5 131.7 135 138.2
10 111.7 115 118.3 121.7 125 128.3 131.7 135 138.3 141.7
Max Energy:

Energy is required to use Skills. When a Skill is used a champion will lose Energy equal to it's Cost. Champions cannot have more Energy than their Max Energy Stat. Champions have a base maximum Energy of 1000 and gain an additional 75 maximum Energy for each point of Skill Powerthe champion has. Max Energy can also be increased by Workouts.

Energy Regen:

Energy Regen restores a champions energy each second, up to their Max Energy. A champion with a high Energy Regen will recover energy quickly, allowing them to continue to use Skills during a long battle. Energy Regen is determined by the following formula:

Total Energy Regen/Second = 5 + (Recovery * 2) + (Skill Power)

Skill Boost:

Skill Boost increases the effectiveness of Skills that Damage enemies or Heal allies. A champion recieves a percentage bonus to any numerical Damage or Heal values to skills based on their Skill Boost. Skill Boost is determined by the following formula:

Total Skill Boost = (Skill Power * 2%)

Max Health:

Each champion begins with 1100 Max Health. Each point in Vitality will increase a champion's Max Health by 65 points. Champions cannot gain more Health than their Max Health. If a champion's Health drops to zero, they are knocked out.

Health Regen:

Health Regen restores a champions energy each second, up to their Max Health. A champion that has been damaged will stop Health Regen for 5 seconds. A champion with a high Health Regen will recover Health quickly after a battle, allowing them to enter the next combat with more Health. Health Regen is determined by the following formula:

Total Health Regen/Second = 10 + (Defense * 2) + (Vitality)

Physical Resist:

Physical Resist is a percentage of Physical Damage reduced from incoming attacks. A champion with a high Physical Resist rating will reduce more damage taken from enemy Physical Attacks, such as Basic Attacks. Workouts and Skills can also increase a champion's Physical Resist. Physical Resist cannot be raised above 80% and cannot drop below -50%.

Total Physical Resist = Defense * 3.5%

Elemental Resist:

Elemental Resist is a percentage of Elemental Damage reduced from incoming attacks. A champion with a high Elemental Resist rating will reduce more damage taken from enemy Elemental Attacks, such as that done with certain Skills. Workouts and Skills can also increase a champion's Elemental Resist. Elemental Resist cannot be raised above 50% and cannot drop below -50%.

Total Elemental Resist = Recovery * 2.5%

Movement Speed:

Movement Speed determines how fast a champion moves. Champions begin with a Movement Speed of 200 and each point of Agility increases a champion's Movement Speed by 4 points.

Total Movement Speed = 200 + (Agility * 4)

Attack Speed:

Each champion begins with a base Attacks Per Second (APS) of 0.6 and each point of Agility increases it by 0.04. A champion's APS will decrease a champion's Attack Cooldown, allowing the champion to attack faster.

AGILITY ATTACK COOLDOWN
1 1.47
2 1.44
3 1.41
4 1.38
5 1.35
6 1.32
7 1.29
8 1.26
9 1.23
10 1.2