In the Siege Game Type, two opposing teams fight to destroy the opposing team's
Garrison. Each team's Garrison is protected by powerful turrets. Garrisons create
minions that move towards the opposing team's base and will attack any champions
and turrets in their way.
Garrisons:
In Siege, two teams of players fight to destroy the opposing team's garrison.
Each team has a single garrison located near their spawn points. Garrisons spawn
waves in 30 second intervals. Each Garrison spawns two waves of minions at a time.
Each of these waves contains a combination of Light, Medium, and Heavy minions.
The types of minions spawned are determined by the current game time and the destruction
of enemy turrets. When a Garrison is destroyed, the match immediately ends and the
team that destroyed the garrison wins. Each Garrison has a cannon that will attack
enemies nearby.
Garrison Stats:
Health 10000/10000
Physical Resist: 35%
Energy Resist: 25%
Minions:
After the waves of minions spawn, they begin to move along a path towards the opposing
team's Garrison. When minions come into contact with enemy turrets, minions,
and champions, they will engage and attack. Minions will never recieve buffs or
healing from allies.
Wave Strength: Waves increase in strength as the game progresses:
|
Time
|
Light
|
Medium
|
Heavy
|
|
0 - 60 sec
|
1
|
0
|
0
|
|
61 - 120 sec
|
2
|
0
|
0
|
|
121 - 180 sec
|
1
|
1
|
0
|
|
181 - 240 sec
|
0
|
2
|
0
|
|
241 - 300 sec
|
0
|
0
|
1
|
|
300 + sec
|
1
|
0
|
1
|
Minion Stats:
Health: 200
Attack Speed: 1.5
Melee Attack Damage: 80
Physical Resist: 9%
Elemental Resist: 0%
Movement Speed: 180
Health: 200
Attack Speed: 1.5
Ranged Attack Damage: 120
Physical Resist: 13%
Elemental Resist: 0%
Movement Speed: 160
Health: 1250
Attack Speed: 1.5
Melee Attack Damage: 150
Physical Resist: 20%
Elemental Resist: 0%
Movement Speed: 120
Turrets:
Each team controls 4 Turrets located on their side of the map. Each Turret will
blast enemies and minions that approach. Turrets shoot powerful blasts of elemental
damage that will slow any Champion hit by 30% for 3 seconds. Turrets cannot be moved
and will never recieve buffs or healing from allies.
Turrets Statistics:
Health 7500/7500
Physical Resist: 30%
Elemental Resist: 10%
Ranged Attack Damage: 300
Attack Speed: 1.5
The Bomb:
At (45 - 75) second random intervals, a bomb appears in the center of the map. This
bomb is a powerful weapon that can be used to blow up turrets and kill enemies.
The bomb is also dangerous to you and your allies, and will damage them when exploding.
Players can grab the bomb by moving near it (similiar to the Plunderball). The bomb
has a 45 timer and will explode when the timer reaches 0. When the bomb explodes,
it damages everything within 12 Units for 3000 Physical Damage. Champions that are
knocked out with the Bomb will drop it, allowing the other team to capture it for
later use. Players can also voluntarily drop the Bomb by pressing the R key, allowing
them to escape before it explodes. When the Bomb explodes a new Bomb will appear
at the center of the map within 45 - 75 seconds.